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61. I want to play eve at work, will this work? - in EVE General Discussion [original thread]
I had a tablet with a pen back like 6 years ago.. with a pen it was hard to play.. with the finger i could see menu navigating being frustrating. get a cheap netbook, you wont cry when that gets damaged/goes missing at work
- by HARD STEEL - at 2012.04.26 13:42:00
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62. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
Yea good points.. I should try WOT lots of people on here talk about it. Targeting options could be expanded but yes, it would have to be in a simple yet easy way because after all how many sci-fi things have we seen where the engines get knocked...
- by HARD STEEL - at 2012.04.26 12:58:00
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63. Terran issue solved? - in Player Features and Ideas Discussion [original thread]
not to mention they are currently working through v3'ing existing ship models, they want to upgrade to v4 for this new graphics stuff AND maybe they will continue down the road of redoing tech 2 ships. a new playable faction probably wont be on th...
- by HARD STEEL - at 2012.04.25 19:31:00
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64. Copy tables to spreadsheets - in Player Features and Ideas Discussion [original thread]
hmm maybe its just me, cant copy out actual system scanner results unless its "No Scan Result" - bug report is in tho so if there is an issue it'll get looked at
- by HARD STEEL - at 2012.04.25 19:19:00
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65. Copy tables to spreadsheets - in Player Features and Ideas Discussion [original thread]
Actually I think a bug was just found - "No Scan Results" copies out no problem, but actual scan data doesn't seem to copy out *edit* posted a bug report in game
- by HARD STEEL - at 2012.04.25 18:50:00
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66. Market Window: Highlight own orders - in Player Features and Ideas Discussion [original thread]
they even used your code. sue for IP violation!!!
- by HARD STEEL - at 2012.04.25 18:48:00
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67. Making L5 have some meaning in the ship rebalance - in Player Features and Ideas Discussion [original thread]
I agree and that's how it works with weapons but there's usually the specialization skill at the end of the 5 road instead of a confusing exception to the bonus rules (that needs to be explained) - so maybe that would be a better way to implement ...
- by HARD STEEL - at 2012.04.24 16:06:00
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68. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
on this issue - you are 100% right - over complication may not be worth it. it would create a whole new level of server load as well as UI design needs to show it and repair it/explain it Sorry about my last post mxzf - I see you active in this f...
- by HARD STEEL - at 2012.04.24 15:45:00
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69. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Sounds interesting, yes. At all practical for Eve? No. Say yes to life mxzf. Your full time dedication to this forum may grant you some wisdom but I hardly think you fullly grasp what would be practical (shouldn't fun be the var...
- by HARD STEEL - at 2012.04.24 14:34:00
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70. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
yea that's the thought that popped into my head after I posted this something else that popped into my head would be using this to disable ships, forcing an eject of the pod so you could repair it and claim it for yourself ooh.. surgical targeti...
- by HARD STEEL - at 2012.04.24 13:58:00
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71. In game browser ideas - in Player Features and Ideas Discussion [original thread]
pretty sure ccp would have to pay adobe for that ability - then the client would become buggy as balls and be tied with that products release schedule theres been talk of a quicker way of pushing in game links to external browsers - countered wit...
- by HARD STEEL - at 2012.04.24 13:20:00
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72. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
Has this been discussed? Being able to target the engines, power core, shield generator, armor rep systems as a priority? Could make long fights with logi/triage support more interesting as you could inch for ground by knocking out specific systems.
- by HARD STEEL - at 2012.04.24 13:03:00
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73. Camera: Look-At vs Camera Center on, Focus on - in Player Features and Ideas Discussion [original thread]
let me explain again say you have a drone orbiting a rat. look at drone, lock visual focus on camera on rat so you can see both on screen as they move. or camera position lock, camera target lock http://jcsites.juniata.edu/faculty/rhodes/graph...
- by HARD STEEL - at 2012.04.19 13:58:00
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74. Camera: Look-At vs Camera Center on, Focus on - in Player Features and Ideas Discussion [original thread]
Has there been discussion on adding options to the camera? I know the upcoming PIP camera sort of establishes this but the simple addition of the ability to lock your camera position on a object AND/OR your camera focus on a separate object could ...
- by HARD STEEL - at 2012.04.19 13:48:00
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75. Opening web links in external browser - in Player Features and Ideas Discussion [original thread]
I +1 this one and I'll add the scenario of no flash in the ingame browser (lots of youtube links get thrown around)
- by HARD STEEL - at 2012.04.05 21:50:00
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76. Personal identity vastly outweighing corporation brand & customization - in Player Features and Ideas Discussion [original thread]
I'll give you the point on it being fluff - in the context of this being a spaceship game. My point however is lets spread some of the fluff around from the character creation. I'd rather some love on this fluff than arm sleeves and mixed race. I...
- by HARD STEEL - at 2012.04.05 20:10:00
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77. Personal identity vastly outweighing corporation brand & customization - in Player Features and Ideas Discussion [original thread]
You could argue in this game corp identities are way more relevant and cared about than individuals - yet the tools would suggest that personal identity is 99.99% more important. They should at LEAST be getting the same amount of love per release ...
- by HARD STEEL - at 2012.04.05 19:53:00
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78. Fanfest: Wormholes - in EVE General Discussion [original thread]
what about sleepers attacking poses? if they had a dread that would be sweet sleeper pos incursions lol
- by HARD STEEL - at 2012.03.30 11:34:00
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79. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
why not just add a game dynamic that increases lock time exponentially the more people lock on one signal target "signal interference distortion"
- by HARD STEEL - at 2012.03.28 18:43:00
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80. I want your little things! - in EVE General Discussion [original thread]
- A UI widget that describes all bonuses in effect, what the base value is and where the bonus is coming from and any degradation from stacking - a separate UI system that shows all scrams/points etc - maybe like your new crimewatch timers are goi...
- by HARD STEEL - at 2012.03.27 18:24:00
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